Mind games |
| Classics faculty discuss new
pedagogical approach |
By Beth Roberts
beth@uga.edu
Classics faculty
members Nancy Felson and Keith Dix are involved in a new pedagogical
technique called “Reacting
to the Past” and recently hosted a conference at UGA
to demonstrate
how “Reacting” works. They talked with
Columns about the goals and
successes of the approach.
Columns: I’ve heard about
Reacting to the Past classes, but don’t really know
how it works.
Felson: A professor of history, Mark Carnes, developed
this idea about eight years ago at Barnard College. The idea
is game playing at critical moments in history. The students
in a class are assigned roles. First they learn about the
period, and they spend several days reading a major text of
that period. In the Athens 403 B.C. game they read Plato’s
Republic. Then they are
assigned roles, in factions. They have those roles for five
to six weeks.
Columns: I didn’t realize
it lasted that long.
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| Peter Felton (Vanderbilt University)
and Ari Levine (history, UGA) [Photos by Nancy Evelyn] |
Felson:
Yes. They do research and talk to their faction members outside
of class. They’re guided by the game master, who is
the instructor, a kind of invisible hand over the game. Mark
developed several games in collaboration with experts in the
field.
The idea of Reacting is that students have an interactive,
vivid, energized experience of participating in history during
a past moment. They do not reconstruct and relive what did
happen, but are put in a situation that is historically accurate
and their task is to work their way out of that situation
and see how events play out.
Columns: So the students don’t
necessarily recreate history.
Dix: No. The hope is, in some sense, that students
who represent the factions that lost in history have the opportunity
to make history turn out in a different way—and perhaps
in a better way. In the Athens 403 B.C. game, for example,
the students in assembly have to put Socrates on trial. Just
as in the real situation, there are certain people who want
to see Socrates convicted of impiety and killed, but one faction
supports Socrates, and their goal is to try to prevent the
execution of Socrates or, if they can’t prevent it,
to at least benefit the Socratic cause by turning him into
a martyr.
Felson: It’s a dramatic
opportunity for students to exercise a kind of agency. They
do it by preparing arguments that they deliver—in the
case of Socrates at the court that was trying him, and in
the Athens game at the assembly where Athenian male citizens
over 30 met and devised a constitution. The students are faced
with fundamental political theory questions—who gets
power, who’s included in the citizen body, even the
question of whether women should get the right to vote.
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| Keith Dix and Nancy Felson |
Columns: How
are students graded?
Felson: There’s a lot of skill asked of the students
in making public speeches. Their work is evaluated in terms
of how much they participate and how well they participate
at the table, in the assembly or in the courtroom. And written
work—each game has intense writing demands.
Dix:
There’s a real point to the students knowing the texts
well, because that’s where they get the arguments they
make in the meetings and the assemblies. They have to go to
the text. In the case of the Athens game, the arguments for
and against democracy and various institutions are right there
in the text.
Columns: Have you taught this?
Felson: Yes,
last semester, using two games. Reacting will be part of the
Honors Program here. Elizabeth Kraft, in English, and I team-taught
the Athens game and the French Revolution to 15 Honors students.
We’re trying to offer four courses next year.
 |
Rob Debelak (Lee University) was Emperor
Wan-Li |
Columns: Where
is it being used besides Barnard and UGA?
Felson: Smith, the University of Texas—it’s
spreading. It won a big award in 2004, the Theodore Hesburgh
Award for creative pedagogy. At Trinity College an introductory
science course is going to use Reacting games that pertain
to science. A lot of people are learning about it and thinking
about how to implement it at their own institutions, and they
come to conferences to see and to play. Faculty play assigned
roles, just as the students do. At this conference we did
the French Revolution and the Chinese succession.
The games are designed to take care of a lot of contingencies
but they all have built into them an element of chance, determined
by a roll of the dice. There are probability tables which
determine whether an action that a faction has proposed is
going to succeed.
Dix: And these instances
of chance are all based on real historical contingencies,
things that did happen or could have happened in the situation.
 |
| Student panelists Muhima Mohamed,
Anna Wang, Meghan Claiborne and Ian Davisson discuss their
Reacting experiences. |
Columns: How
much after-the-fact discussion is done with students?
Felson: In a six-week stretch, a teacher who is game
master can allot two or three days to discussion. There’s
a post-mortem built into the game.
Each of the players has goals, and a number of them are secret
from the other students. The students have a student book,
and there’s an instructor’s book. It contains
all the rules. Each student gets the full detail of one role.
Columns: It would be exciting to see students do this.
Felson: A study by a psychologist at Barnard found
that students who take Reacting develop more empathy with
other people’s positions, and it also has an effect
on their perception of control—that they don’t
have as much control of events as they thought they had. And
there were no absentees last semester—they said they
couldn’t bear to miss it.
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